Forbes Overworld

Matt Perez and Satchell Drakes chat with Tommy Refenes, 'Super Meat Boy' game designer and co-founder of Team Meat, on the sweat that goes into making games, the pressure to please the audience and the problems with pricing games. Then, @52:00, Erik Kain and Paul Tassi talk about why Destiny 2 fans are enraged -- again.

01:20:00 1/16/2018

Past Episodes

Jirard Khalil stars in a dating sim with a few of his partners on YouTube. Each week, Khalil uploads videos reviewing games he's 100% completed. Nearly 1 million fans subscribe to his channel, and a few showed their appreciation by designing Asagao Academy, where players can potentially meet and date him. Fandom in gaming is a bit different than other mediums, so Matt Perez and fellow-Asagao Academy star Satchell Drakes talk to Khalil about YouTube fame, gaming communities online and the lowered barrier between creators and fans in the industry. Also on the show, Paul Tassi and Erik Kain discuss the on-going debate on whether or not the $60 price-tag for games should increase with inflation.
01:16:00 2/13/2018
Allowing a player to make a binary decision and then punishing them with a slew of unintended consequences is a cornerstone of video games. Satchell Drakes and Matt Perez discuss how they approach morality choices in games and talk to Dr. Casper Harteveld, an assistant professor of game design at Northeastern University, about using decision-making in games to both teach and expand the teaching of societal issues as well as use crowd-sourced player data to infer conclusions about human behavior. Also on the show, Paul Tassi and Erik Kain discuss EA's plans for 2018 and the importance of pushing back BioWare's new game 'Anthem' to next year.
01:32:00 2/6/2018
The mobile hit Reigns tasks you with making binary decisions by swiping left and swiping right, not unlike the dating app Tinder. Which begs the question: aren't dating apps basically just mobile games? Satchell Drakes and I speak with Moira Weigel -- author of Labor of Love: The Invention of Dating and a Harvard scholar -- about the implications of gamifying dating apps and the history of relationships and games. Also, Erik Kain and Paul Tassi discuss Microsoft's upcoming exclusive Sea of Thieves as well as the news that Xbox Games Pass will now include Xbox One exclusives.
01:10:00 1/30/2018
Attempts to bring gaming stories to the silver screen historically fall flat. Assassin's Creed, WarCraft, Tomb Raider, Max Payne - the list goes on and on. But maybe that's because gaming as a medium isn't as similar to film as we think, and maybe it's more similar to others. Satchell Drakes and Matt Perez discuss the commonalities between video games and literature, and why adaptations like The Witcher and Metro 2033 translate more effectively. The two also speak with the creators behind Kentucky Route Zero, a meditative magic surrealist game focused on telling disparate stories on a rundown trek of highway that takes influence from stage plays. Also @34:58, Erik Kain and Paul Tassi talk about virtual reality in 2018 and beyond, and why it may not go mainstream for years to come.
01:09:00 1/23/2018
Matt Perez and Satchell Drakes talk about their favorite video games of the past year plus which ones have the most evocative atmosphere. Then, they speak with Lee Petty, an art director at Double Fine productions, about his priorities and approach to creating environments in games. After, Erik Kain and Paul Tassi make their bold predictions for video games 2018 (@46:31).
01:10:33 1/9/2018
What do architecture and level design have in common? Turns out, a whole lot - like: atmosphere, a specific world view and the ability to inspire. Matt Perez and Satchell Drakes speak with Jose Sanchez, an assistant professor of Architecture at USC and also a game designer and programmer at Plethora Project, to talk about the intersection of building and game structure.
00:39:42 1/2/2018
From reddit to YouTube to Forbes, people have opinions, particularly for video games. But with so many voices and the echo chambers emblematic of online communities, is it at all useful for designers and the industry as a whole? Satchell Drakes and Matt Perez talk about the cycle of hype and fan backlash around video games, their own experiences as critics on YouTube and the positives and negatives of online gaming communities. The two also speak with James Portnow, a game designer and writer for the popular YouTube channel, Extra Credits, about the disconnect between popular viewpoints from fans and critics as well as the realities of game development.
00:59:00 12/26/2017
The rising citizen involvement in political and social movements became a topic of conversation in 2017, so how do video games play into the conversations being had? Satchell Drakes and Matt Perez discuss games like 1979 Revolution: Black Friday and This War of Mine to see how games can portray a persuasive message and explore timely topics. They also talk to Games for Change President Susanna Pollack about the variety of ways video games can both inspire people and educate students. Also on the podcast, Erik Kain and Paul Tassi look ahead to 2018 and pinpoint the biggest releases on the horizon.
01:09:00 12/19/2017
It's that time of the year again, when everyone makes lists of the top games of the year. 2017 provided a plethora of releases, but certainly most haven't played every single title released this year, and how do you even characterize what constitutes the "best" in a given year? Can we judge lasting impact and influence only a month after launch? Satchell Drakes and Matt Perez instead look back a decade to the year 2007 to see what games endured the test of time and decide what deserves the title of Game of 2007 ten years after the fact. Games discussed include Call of Duty 4: Modern Warfare, Halo 3, BioShock, Portal and Naruto: Rise of a Ninja. Plus, @53:11, Erik Kain and Paul Tassi try to predict the winners of this year's Game Awards. How wrong could they be?
01:34:22 12/12/2017
Like the subgenres of music and film, the gaming world features small yet dedicated communities around certain mechanics, histories and ideals. But whats it like to navigate these waters as a designer?
Satchell Drakes and Matt Perez discuss staunch communities both inside and outside gaming and talk to Leighton Gray, the co-creator and co-writer of the 2017 hit 'Dream Daddy': A Dad Dating Simulator and Kevin Cole, the creator of the roguelike adventure Haque.
Also on the show, Erik Kain and Paul Tassi discuss the latest loot box controversy -- this time surrounding Destiny 2. (@47:45)
01:22:27 12/5/2017

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Premium Episodes

Jirard Khalil stars in a dating sim with a few of his partners on YouTube. Each week, Khalil uploads videos reviewing games he's 100% completed. Nearly 1 million fans subscribe to his channel, and a few showed their appreciation by designing Asagao Academy, where players can potentially meet and date him. Fandom in gaming is a bit different than other mediums, so Matt Perez and fellow-Asagao Academy star Satchell Drakes talk to Khalil about YouTube fame, gaming communities online and the lowered barrier between creators and fans in the industry. Also on the show, Paul Tassi and Erik Kain discuss the on-going debate on whether or not the $60 price-tag for games should increase with inflation.
01:16:00 2/13/2018
Allowing a player to make a binary decision and then punishing them with a slew of unintended consequences is a cornerstone of video games. Satchell Drakes and Matt Perez discuss how they approach morality choices in games and talk to Dr. Casper Harteveld, an assistant professor of game design at Northeastern University, about using decision-making in games to both teach and expand the teaching of societal issues as well as use crowd-sourced player data to infer conclusions about human behavior. Also on the show, Paul Tassi and Erik Kain discuss EA's plans for 2018 and the importance of pushing back BioWare's new game 'Anthem' to next year.
01:32:00 2/6/2018
The mobile hit Reigns tasks you with making binary decisions by swiping left and swiping right, not unlike the dating app Tinder. Which begs the question: aren't dating apps basically just mobile games? Satchell Drakes and I speak with Moira Weigel -- author of Labor of Love: The Invention of Dating and a Harvard scholar -- about the implications of gamifying dating apps and the history of relationships and games. Also, Erik Kain and Paul Tassi discuss Microsoft's upcoming exclusive Sea of Thieves as well as the news that Xbox Games Pass will now include Xbox One exclusives.
01:10:00 1/30/2018
Attempts to bring gaming stories to the silver screen historically fall flat. Assassin's Creed, WarCraft, Tomb Raider, Max Payne - the list goes on and on. But maybe that's because gaming as a medium isn't as similar to film as we think, and maybe it's more similar to others. Satchell Drakes and Matt Perez discuss the commonalities between video games and literature, and why adaptations like The Witcher and Metro 2033 translate more effectively. The two also speak with the creators behind Kentucky Route Zero, a meditative magic surrealist game focused on telling disparate stories on a rundown trek of highway that takes influence from stage plays. Also @34:58, Erik Kain and Paul Tassi talk about virtual reality in 2018 and beyond, and why it may not go mainstream for years to come.
01:09:00 1/23/2018

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